Talk

Curating and showcasing experimental games.

Because experimental games are usually complex to classify, define, sell or even to showcase, there is need to find relevant and customised solution for each case. I believe curators skills and role might be a great resource and needed input in the indie game scene nowadays more than ever.

What is it to curate experimental game? Is it possible to showcase a game designed to be played over centuries? Could you imagine showcasing a game as a performance instead of a pure playable object? Here is a talk based on personal thoughts, professional experiences and some concrete exemples.