Born in 1985 he grew up with NES, SNES and his first PC. Being 12 years old he coded his first Text-Adventure for his brother’s birthday. In 2013 Studio Fizbin released their first dream project: “The Inner World” through Steam, the App Store and the major retail stores. Some dreams do come true.
Releasing "The Inner World" on iOS - A rant about myself.
Short description: In November 2013 we finally released "The Inner World" on the App Store. 3 Months later than we initially wanted to. In this 5 minutes i will rant a bit about myself so that fellow indies can learn from mistakes done by others. In this case, by me.