A New Zealander currently living in Germany, Lucy is a game artist, journalist and indie developer. Having grown up programming BASIC on the BBC Micro and building Parallax robots, it’s only natural that the journey culminated in making video games of all shapes and sizes. While her degrees are fairly unrelated (combined B.A. Hons in Mandarin Chinese and Japanese) and very nearly resulted in a life working in foreign policy and diplomacy, she enjoys pulling experience from all stages of her life and travels to make unique and fun gaming experiences today.
She also organizes some community projects, such as running Women in Games NZ with two other colleagues and orchestrating international game jams such as Asylum Jam in October 2013, which challenged developers to create a horror game without utilising negative mental health and medical stereotypes. She also began a creative support group for game developers and hobbyists in the North-Rhine Westphalia area in early 2013, which has recently expanded to over 110 members in the vicinity.
On the side, she writes for Indie Statik, a website that focuses solely on games and news surrounding the independent gaming scene. She’s extremely grateful for all the opportunities she gets to hear about the next big thing indies are working on, and thinks there’s nothing better than passionate people making passionate games.
"Conception, Gestation and Birth: How Game Jams Deliver Your Video Game Babies"
Game jams are becoming such a creative and integral part of game and professional development with increasingly more popping up each day. Likened to the process of giving birth, they embody conception - new and wild ideas, freedom from constraints and the beginning of new relationships; gestation - exploration of genres and testing the limits of how games can evolve with us to positively address matters important to us; and birth - the horrible, screaming (and sometimes bug-filled) end product that can one day grow into a beautiful game all of its own.