Nathan Sweet is a coder. He works on many FOSS projects, is co-author of libgdx and founder of Esoteric Software. He left enterprise software two years ago to travel the world and work on Spine, a 2D animation tool for games. He currently lives in Zagreb, Croatia and works on Spine full time.
Title: Spine: 2D animation for games
Date: Apr 11, 2:00 pm
Description: Break free from traditional frame-by-frame animation, which is both time consuming to create and quickly balloons in size. Spine is a dedicated 2D skeletal animation tool for making games. This workshop will walk you through creating animations in Spine, as well as how to integrate your animation into a simple game.
Length: 120 minutes
Takeaways: Spine brings your games alive with skeletal animation.
Intended audience: Programmers, animators and graphic artists.
Experience level: Any
Tools participants should bring (software, hardware, etc.):
1) Laptop: Windows, Mac or Linux with support for OpenGL 2.0+ (the Spine download will be provided during the workshop)
2) Mouse: not required, but Spine is harder to use with a touchpad
3) Download and install "Eclipse IDE for Java Developers": www.eclipse.org/downloads/packages/eclipse-ide-java-developers/keplersr2 (only required for the coding part at the end, where you bring the animation you made into a game)
Maximum number of participants: 20