Henry quit his job last summer to go indie. His first project is award-winning party game Spaceteam, with more to come. He previously worked as a programmer in the game industry for 10 years, at BioWare and Irrational Games. His specialty is UI, but he loves playing with all aspects of game design.
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www.sleepingbeastgames.com/blog/
www.sleepingbeastgames.com/spaceteam/
www.twitter.com/hengineer
www.facebook.com/spaceteamgame
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Keynote details:
"A Spaceteam Manifesto"
My talk will be about the seeds that inspired me to start making games, the nourishment that keeps me going, and the directions I want to grow. I'll share some Spaceteam lessons and surprises. And finally I'll introduce my Manifesto: a vision of where indie games could go in the future, emphasizing freedom for creators, freedom for players, and freedom for games.