Oliver created his first commercially successful game at the age of 14. Back then, commercially successful meant doubling the monthly allowance. Success was easier that way. He created his own development studio “Hammer Labs” in 2011, just after getting a bachelors degree in Animation & Games.
"Instant Gamescom, what's involved in such an exhibition"
Last year at gamescom I organized a booth for 10 indie developers so we could represent ourselves. This will be a postmortem of that project.