Submarine Channel (NL)
Title Sollman Part 1: The Harbour Genre Video game, art, visual art, 3D, Mystery
Description Visual artist Marcel van Eeden and game developer Jorrit de Vries created a short third-person 3D mystery game that challenges preconceived notions of the traditional game avatar.
Set in a 1940's WWII harbour setting, the game's narrative, its main characters, and the game's most significant objects, like the ship the Cornelia Maersk, were adapted from previous projects by van Eeden, thus tying in the game with Van Eeden's larger body of work. Van Eeden crafted a fictitional story around the ship that involves espionage and a certain secret cargo. The pencil drawings have been painstakingly translated to a 3D game environment by De Vries.
Sollmann, the game's protagonist, is deliberately poisoned at the start of the game. As a result he gradually loses his ability to see, hear and move, making it more difficult to control the character as the game progresses. Users only have a limited time to explore the harbor where the ship is moored, without getting caught by the patrolling officers.
Project Website http://sollmann.submarinechannel.com Technical Data Platform Mac PC Requirements Windows XP/Vista/7/8 Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz - or better 1GB RAM - or more 512 MB, DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT - or better Mac OS 10.6+ Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz - or better 1GB RAM - o
Group Type Company Submarine Channel
Website http://www.submarinechannel.nl/ Facebook www.facebook.com/Submarinechannel Twitter twitter.com/#!/SubmarineChannl