South Africa Indie Game Showcase

A MAZE. Interact is the second festival organized by A MAZE.. It is a playful media art festival during springtime in the heart of Johannesburg. To create a bridge between the two festivals, we've invited Evan Greenwood from Capetown to represent the local indie community at A MAZE. Indie Connect with a talk, a selection of games of South African Indie Games and as a member of the main jury.

www.makegamessa.com

The selection

Broforce by Evan Greenwood BROFORCE is a ridiculously violent platform game about being awesome action heroes from the 80s and 90s while slaying satanic terrorists (and satanic aliens, zombies, sharks and gangsters) while unraveling an evil plot to destroy the planet while dealing with being awesome action heroes from the 80s and 90s.

www.freelives.net

zX by Michael de Jager zX is an eight-way scrolling exploration-based shooter. It draws inspiration from Gamma Bros (Pixeljam) and Hero Core (Daniel Remar), in an attempt to combine the best of those two stellar titles, as well as his own gameplay ingredients. The games’ primary focus is to progress from zone to zone via disabling locks while under a continuous barrage of enemies. Movement is an eight-way free-scrolling dimension, while weapons can be fired left or right. Lock terminals are scattered throughout each zone, each needing to be disabled in order to activate the exit portal. Deactivating the locks must be done manually, so the player is forced to land and exit the ship to access the terminal, leaving them extremely vulnerable to enemy attack.

www.retrofuturehub.com

Escape Velocity by Richard Pieterse Escape Velocity started as my entry into this years Global Game Jam. It is a very simple game. The player controls a centipede like creature which accelerates along a closed circuit. The player has only one button which when pressed will launch the creature from the circuit. The creature will either hit and kill another player or end up on another circuit.The game is essentially a deathmatch. First to 8 kills wins. Kills are obtained by hitting another player side-on. With every kill the creature becomes longer, making successful players more vulnerable while providing a clear visual indicator of the number of accumulated kills.

www.richardpieterse.com

Desktop Dungeons by QCF Design Desktop Dungeons is a quick-play puzzle roguelike that you get sucked into for quick bursts that end up lasting hours. Each time you play, you're tasked with leveling up a puny adventurer as you navigate a randomly-generated single-screen dungeon until they're strong enough to take down a boss monster and return with the spoils to upgrade your Kingdom and then send out yet more adventurers. The game is difficult but rewarding, full of permadeath, fickle gods, random items and sneaky references.

www.qcfdesign.com

A day in the Woods by Retroepic Software Little Red Riding Hood is enjoying A Day In The Woods while making her way to her grandmother’s cottage. Distracted by the wonders of the woods she soon strays off the familiar path deep into the dangerous forest. As luck would have it she finds a helpful wood sprite to show her the way! Use the sprite to guide Little Red Riding Hood to Granny’s cottage in this unique sliding tile puzzle adventure. You’ll need to keep Little Red Riding Hood away from the treacherous wolves, bears and giant spiders with the help of some new fuzzy friends and the trusty woodsman! seeking out the shortest path to Granny’s doorstep through 60 fiendish levels.

www.retroepic.com